If the dealer turns over a skip card, the first player is skipped. Only one skip per player can be used per round. If they use it, then they name the player who will lose a turn. If a skip card is in the discard pile, it cannot be picked up, but a player may draw a skip card from the draw pile and use it or put it in their hand. The only use for a skip card is to make a player lose a turn. If the dealer turns over a wild card, the first player can pick it up and put it in their hand to complete a phase. Players cannot replace wild cards with natural cards once they’ve been played. More than one wild card can be used to complete a phase, but one of the cards in the phase needs to be natural. If you need a set of sevens and only have two, the wild card can become the third one. So, if you have a run of two, three, four, the wild card can complete the run by using it as a five. The wild card can be used in place of a numbered card or card color to complete a set. There are both “Wild” and “Skip” cards in a deck for the Phase 10 card game. The cards come in green, red, blue, and yellow. They can be any combination of colors.Īll of One Color: If you need cards of all one color, you can use red cards, green cards, or yellow, etc. For instance, a run would consist of a two, three, four, and five. Runs: If you need a run, then you need four or more cards in numbered order. If you needed two sets of three, they could be all the same card, such as three sevens and another set of three sevens. So, a set of three cards would be three fives or three sevens. Sets: A set is two or more cards of the same number. Players can only make one phase during their turn. One set of three and one run of four cards.The combinations are runs, sets, cards of all one color, or a combination of runs and sets. What are the Phases?Įach player tries to complete phases, each of which is a combination of cards. They then place a card from their hand on top of the discard pile to end their turn. Play begins when the player to the left of the dealer takes a card from either the discard or draw pile and puts it in their hand. The dealer takes the first card from the draw pile and places it face-up next to it, which then becomes the discard pile. The remaining cards are put face down in the middle of the table, called the draw pile. The players hold their cards in their hands so the others cannot see them. They distribute the cards to each player, one at a time face down. Dealing the CardsĪ dealer is chosen amongst the players and then shuffles the deck. The winner is the first one to solve all 10 phases, but if there is a tie, the player with the lowest score wins. The game is challenging, and each phase increases in difficulty.Īs you complete each phase, you can go to the next one, but if you get stuck on a phase, you must remain on it until you can solve it. The object of Phase 10 is for the players to complete all 10 phases of the game. The department store Kmart sold Phase 10 for almost 30 years. The negotiations took place over a cold glass of milk and a “Grand Slam” breakfast. The company Fundex Games was able to get the rights to distribute the game in 1987. However, it wasn’t until he was laid off from his job as an auto worker in the early 1980s that he took time to create the game. The commercial card game Phase 10 was created by Kenneth Johnson and was based on a game called Contract Rummy he and his brother played as children. Here are the rules and how to play the Phase 10 card game. However, there are games created for the commercial market by professional or amateur game creators, such as Phase 10. Usually, variations of traditional card games are created by companies that sell them commercially.
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